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Let's Leap Ahead Pre-k School Games

RRP $16.99

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Kids master pre-kindergarten concepts such as numbers, alphabet, shapes, colors, and opposites with this colorful wipe-off. The reusable surface and erasable pen lets kids practice activities again and again! The convenient size allow kids to bring it with them everywhere!

This book comes with an erasable pen so eager learners can start practicing immediately!

Also included, are 5 free educational apps (with the purchase of the book):
• Alphabet
• Numbers
• Shapes
• Colors
• Phonics


The H.unger Games Gone Wild A Parody

RRP $16.99

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REVIEW EXCERPTS FROM JOHN GREEN, AMAZON TOP 1000 REVIEWER, VINE VOICE:"...this was funny! And I don't just mean "heh, got in a good one" funny, more like "lol- they nailed it" funny...this is a YA parody there's no actual shagging going on, but...it's pretty comical! ...some very witty satire here...it'll put a smile on your face."DESCRIPTION: Phatness Evermean finds herself volunteering for the Games on Infinite Justice Day (slogan: Sticking It To The Revolting Districts For Infinity) -- only to be partnered with clever, Kneader Malarky. (You could almost believe he's a decent human being, if there was such a thing in PanAm.) Phatness trusts no one except perhaps, her hunting partner, Windy, and her Games stylist, Sinner. (Where would a girl be if she didn't have a stylist she could trust?)Kneader turns out to be a boy to die for -- but the one person who really needs to understand this, hasn't got a clue. But, that Malarky boy is a clever one. He just may win Phatness's companionship...one way or another. (Watch out Phatness, you may be outmatched!) Phatness exudes a beauty heretofore unknown to the Capitol District, adding an entirely new dimension to the H. Unger Games (named for the persnickety inventor of the Games, Helix Unger). There's no need for real arrows when cupid's are so much more accurate and just as deadly.(While the content is sometimes suggestive, there is no sex in this parody, not that parents who would let their kids read such violent books as "The Hunger Games" would care.)"The best Hunger Games parody out there...though that's not saying much," Effin Ijiot.,


Doodle Games Activity Book

RRP $19.99

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Doodle Games features inventive games, quizzes, and challenges that children can play by themselves or with friends using just a pencil.

Each activity requires doodling or drawing, and most games are open-ended, anyone who plays wins! Kids can open any page, read the instructions, and begin having silly, interactive fun in mere moments. All they need is a pencil (or two) and this book. Activities include: Flick Pencil Golf, Doodle Telephone, Squiggle Art, Doodle Dares, Five Dots, Happy Face, Sad Face Tic-Tac-Toe, and more.


National Geographic Kids Wild Tales: Ella's Bath

RRP $14.99

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This fun and kid-friendly board book from National Geographic Little Kids engages children with a read-aloud animal story about elephants. With perfectly sized big flaps for little hands to lift, the text also includes parent questions to prompt interactivity and fun collaboration between parent and child.

This lift-the-flap board book tells the fun story of Ella the elephant calf and her bath time with Mom. With bold illustrations and photographs, the Wild Tales series will keep little kids turning page after page, and lifting flap after flap, to see what surprise shows up next. Kids will love to read this book with Mom and Dad over and over again.


A Guide To Designing Curricular Games

RRP $326.99

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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.



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